UX

 
 

Defining the project

  • Understanding the foundation and concept of the project

  • Identifying goals to achieve and issues to solve/avoid

  • Help with defining the high-level concept of production

Research

  • Analysis based on the market, user and competitor research

  • Creating user personas and user stories

    —> collab with research team


Understanding core gameplay flow

  • Taking part in game design brainstorming (if needed)

  • Putting together a core loop flow to document game’s foundation

    —> collab with game design


Creating user flow

  • creating low and high-fidelity user flows - gameplay and feature flows, onboarding flows

  • considering possible edge cases

  • making the layouts as future-proof as possible - considering potential additions, localisation etc

  • adding any needed info to the flow - vfx, sfx, VO
    —> collab with game design and engineering
    .