UX
Defining the project
Understanding the foundation and concept of the project
Identifying goals to achieve and issues to solve/avoid
Help with defining the high-level concept of production
Research
Analysis based on the market, user and competitor research
Creating user personas and user stories
—> collab with research team
Understanding core gameplay flow
Taking part in game design brainstorming (if needed)
Putting together a core loop flow to document game’s foundation
—> collab with game design
Creating user flow
creating low and high-fidelity user flows - gameplay and feature flows, onboarding flows
considering possible edge cases
making the layouts as future-proof as possible - considering potential additions, localisation etc
adding any needed info to the flow - vfx, sfx, VO
—> collab with game design and engineering.