Hi, I'm Ula

Working over 10 years in the game dev industry, preceded by 3 years in the advertising field.

 

I SPECIALIZE IN:

  • UX Design: Defining game UX from scratch or improving existing UX; brainstorming, creating user-flows, low/high fidelity wireframes, mockups, interactive and animated prototypes; UX documentation, defining further UI tasks & providing specs to the UI artists and engineers, collab with game design

  • User Interface Art - determining (or adjusting to the) UI style; creating UI Style Guides; providing UI Art directions and feedback; creating UI assets - from prototypes to final UI, supporting UI outsourcing

But I also know how to create:

  • visual concepts (e.g. asset, vfx concepts), various kinds of promo materials, designing email newsletters and more

 

MY WORK EXPERIENCE:

Game dev:

  • Joyride (Director of UX/UI, full time, Nov 2022-current)

  • OSMO (Senior UX/UI Designer /full time remote for Palo Alto studio, 2020- Nov 2022) → UX/UI for Osmo core products - Little Genius Kit, Reading Adventure

  • Imangi Studios (UX/UI Designer / full time on-site, 2018-2020) → UX flow, mockups, prototypes + UI for Temple Run 2 and unannounced projects; UI Style Guides, providing UI art directions to the UI outsource team

  • OSMO (Senior UI Artist / remote contractor) → UI support for games: Coding Jam, Osmo Coding DUO, Detective Agency, Osmo Little Genius, Hot Wheels Mindracers / playosmo.com

  • Eggroll Games (UI + 2D Artist / remote, 2016-2018) → UI + 2D assets for multiple educational games for kids / eggrollgames.com

  • Goodgame Studios (UI Artist / remote contractor) → UI support for the game: Empire: Millenium Wars / goodgamestudios.com

  • Ahoy Games (UI + 2D Artist / full time onsite, 2014-2015) → Redesigning UI for Okey + Okey Pro, UI + game assets for Chubby Roll / ahoygames.com

  • Boombit (Aidem Media) (UI + 2D Artist / full time 2013-2014) → Multiple trivia, puzzle and slot games / aidemmedia.com

Advertising:

  • Studio aPropos (Graphic Designer) → Marketing materials for print + web / studio-a-propos.com

  • Freelance clients (Graphic Designer) → Marketing materials for print + web / e.g. instytutreklamy.com

  • Bernardinum and Paperback publishing houses (Illustrator) → Editorial illustrations / paperback.strefa.pl

 

EDUCATION:

  • Master of Fine Arts (MFA) Degree

    • Graphic Design studies at Academy of Fine Arts in Gdansk / 2012-2014

  • Bachelor of Fine Arts (BFA) Degree

    • Graphic Design studies at Academy of Fine Arts in Gdansk / 2009-2012

  • Visual Advertising Program

    • Post-secondary ArtSchool in Gdynia / 2008-2009

  • Two completed classes at CG Master Academy: 

    • Character Design for Animation (instructor: Nate Wragg) / 2015     

    • Character Design for Production (instructor: Nate Wragg) / 2015

  • Winter Term 8-week class at Mold3Academy:  

    • Creating Appealing Characters in 3D (instructor: Dylan Ekren) /2017  

  • Social-Behavioral-Educational (SBE) CITI Comprehensive Program course

    • Researcher Certification /2021              

 

ABOUT ME:

  • I live in Raleigh, NC

  • I’m currently focusing on the UX - creating products from the start or improving user experience and engagement in existing products. I have a strong UI/art background though, which helps with my collaboration with artists.

  • I have a deep theoretical and practical knowledge of composition, typography, color + traditional and

    digital drawing. Apart from academic knowledge, I’ve also completed a few courses, including Researcher certification.

  • I use programs: Figma, Sketch, Photoshop, Illustrator, Principle, Zeplin, Flinto + basics of: Zbrush, MagicaVoxel, Marmoset Hexels, Modo, After Effects / for communication+production: Jira, Slack, Miro, Trello, Confluence

  • My interests: kid products (physical and digital), board games, family time, reading, testing new apps and games

 

RECOMMENDATIONS:

For recommendations, please visit my Linkedin profile: https://www.linkedin.com/in/ula-wigierska-a27a0191/?locale=en_US